Margaret Weis (left) with her dog, Tess, at one of their Agility trials. Chris Tresh (right) is Tess's Rescue Mom from Southeastern Wisconsin Herd Dog Rescue. Photo credit: Pet Personalities |
An Interview with Margaret Weis
Interview by Jacqueline Morse Kessler
Wild Child Publishing.com © 2005
Anyone who's ever held a d20 knows the name Margaret Weis. Far more than the co-creator of the Dragonlance
game world of Krynn, Margaret is a bestselling author whose books have
been entertaining millions worldwide for more than twenty years.
With fantasy works including the Dragonlance titles to the Arabian Rose of the Prophet saga to the Star of the Guardians
space epic, Margaret has proven herself to be extremely versatile.
Along with her writing career, she is also the owner and CEO of two
game publishing companies.
In August, she was kind enough to answer some questions from
associate editor Jacqueline Kessler. Margaret's vast experience and
thoughts about writing and publishing are equally helpful to those who
have grown up with Tanis, Raistlin and Tas as well as to those who have
never picked up a die with more (or less) than six sides.
Wild Child Publishing: First and foremost, thank you very
much for taking the time to speak with Wild Child. I was thrilled to
discover firsthand just how approachable you are.
According to your bio, you hold a BA in creative writing from the
University of Missouri. Did you find formal study of the creative
process to be useful when you became a professional writer?
Margaret: I found it very helpful. The creative writing classes
were in writing poetry and short stories, and both taught me how to
read and analyze the poetry and works of classical authors from a
writing viewpoint [as well as] the discipline of words, thinking over
each word you use.
WCP: Would you recommend that writers study writing formally in school?
Margaret: I would advocate creative writing classes in schools,
particularly those that involve a study of literature from the writer's
viewpoint. I found that to be immensely helpful (and I still use what I
learned when I read a book!).
WCP: Before you became a professional writer, you were an editor for
more than ten years at Herald Publishing House, working your way up
from proofreader to editorial director of the company's trade press
division. Then you took a job at TSR, Inc. (now Wizards of the Coast)
as a book editor. What prompted you to make the switch from editing to
writing?
Margaret: I was always a writer. The editing paid the bills! [laughs] I still enjoy editing. I edit anthologies for Dragonlance, as well as the game books published by my companies, Sovereign Press and Margaret Weis Productions, Ltd.
WCP: Speaking of your two companies, what prompted you to branch out from your prolific writing career to launch these ventures?
Margaret: I have always enjoyed role-playing games [RPGs], and
it's great to be able to publish my own. Plus I feel that an RPG helps
book sales and vice versa.
WCP: Regarding RPGs, which came first: the Dragonlance books or the game?
Margaret: The plot for games and books was formed
simultaneously, since the games also had a plot that carried through 12
adventure modules.
WCP: What was involved in your editorial role for Dragonlance?
Margaret: I was responsible for taking the characters (who were
a bunch of numbers!) and the extensive plot and turning all that into
novels.
WCP: Given all of your editorial experience, do you work with an
editor on your books, or do you turn in "camera ready" material?
Margaret: Editors are invaluable!! I would not write a book
without an editor! As an author, you're too close to the manuscript.
You can't see the forest for the trees. Editors are very good at seeing
both and telling you when you need to prune, trim off a limb, plant
some seeds, or start a forest fire! [laughs]
WCP: Given all of your published works, you must have quite a number
of ideas buzzing around. Could you talk about your writing process?
Margaret: I write every day. Hey, it's how I earn my living! I
can't wait to be "inspired." That said, I write four or five hours in
the morning. The afternoons are spent going over in my mind what I've
written and making mental changes, that I incorporate the next day, and
thinking out what I want to write the next day.
WCP: What is your favorite part of the writing process?
Margaret: The writing. I love to write. I love to tell stories.
WCP: Have your characters ever acted in ways that surprised you?
Margaret: Oh, all the time. That being said, you can't let
characters run away with the story. I think of characters like teenage
children. You have to respect them, listen to them, consider their
ideas. But you're the adult. They need to obey your rules.
WCP: Have you ever experienced writer's block?
Margaret: Writer's block for me means that a story is not going
well. (I can always write!). I usually just keep going until I figure
out why and where the story veered off track. Then I usually go back to
that point, toss out what I've been working (sometimes many chapters)
and start over. In one instance, though, I ended up turning in the
book, though I knew it wasn't what I wanted. My editor pointed out to
me what was going wrong. I said, "Wow! Yes, that's it!"
WCP: During your career, you have written both as part of a collaborative team (for example, with Tracy Hickman for Dragonlance) and in solo efforts (say, the Dragonvarld trilogy). Do you have a preference: collaborative or solo?
Margaret: I enjoy writing both solo and alone. It's great to be
able to write myself into a corner and then run to my co-author for
help. [laughs] It's also good to have to work through a book myself.
WCP: You've written something close to a zillion books, including the Star of the Guardians saga, one of my all-time favorite series. From your written works, you have a favorite book or series?
Margaret: I guess Star of the Guardians would also be my
favorite. Those were the books I worked on ten years before they were
ever published. But I love all the other series, too, just in different
ways. Kind of like a mother with a zillion children. [laughs]
WCP: If I remember correctly, you mention in the introduction to Star of the Guardians that you had a previous version of the story that simply didn't work. What prompted you to revisit and revise the story?
Margaret: What prompted me to rewrite it was that I went back to
read it and it was terrible! Five years and much work had passed during
that time, and I'd grown a lot as an author. I blushed deeply when I
read that early manuscript.
WCP: Between your impressive list of published works and your
equally impressive sales worldwide, it's obvious that you're very good
at writing fantasy. But what is it about fantasy that prompts you to
continue in the genre? What is the magic of fantasy for you as an
author?
Margaret: I use fantasy as a metaphor for life today. I like
sneaking up on unsuspecting readers, who are thinking, "Now I can
escape the world!" and making them think about the world. [laughs]
WCP: Until the upcoming new line is launched in 2006, Wizards of the
Coast hired authors, I believe, only in a "work for hire" capacity.
Could you talk about how this differs from selling novels to other
publishers?
Margaret: Basically, [Wizards of the Coast] hires authors to
work on their shared worlds. Working in a shared world means that you
need to be cognizant of what is going on in that world, what other
authors are writing, and you need to be a part of a team. Or, as I like
to think of it, an orchestra. Each author plays different instruments,
different notes, and they blend together to create harmony.
WCP: Does an author need an agent?
Margaret: YES, YES, YES! Agents handle all the legal
complications of contracts, plus they form a good buffer between you
and the editor, so that the author and editor have a
non-confrontational working relationship.
WCP: Last question: are you a Dog Person or a Cat Person?
Margaret: I am definitely a Dog Person. My border collies, Max and Tess, do flyball and agility, and we have so much fun together! |